Share the news of February 12 with wechat scanning QR code < / P > < p > to friends and circles of friends < / P > < p > < / P > < p > recently, the concept of meta universe has become popular in the scientific and technological circles. Companies such as meta, the parent company of Facebook, plan to enter the meta universe business one after another. But their vision of the meta universe is either existing or vague, or what no one really wants, which has little practical significance p> < p > imagine that users can live in such a virtual world. You can enter the virtual world at any time, create digital images for yourself and travel in the virtual world with your friends; You can collect equipment and develop new skills to fight computer-controlled digital monsters; You can get married, you can join the community, and you can build relationships with people who never know their real names. And there are no restrictions. You can live in fantasy and science fiction p> < p > if you tell this idea to several venture capital companies now that it is a new meta universe market, you may even raise $100 million. But what they don't know is that such a virtual world was once called a multi person underground city (mud), which existed as early as about 1978 p> < p > in the past two years, the concept of metauniverse has attracted the attention of people in the industry. When the company formerly known as Facebook changed its name to meta and said that it was fully turning to the meta universe business, the hype of related concepts reached its peak. It is unclear what meta and other companies mean by the meta universe. Perhaps this vaguely defined concept is what attracts people. As the writer ed zitron recently pointed out, it is impossible to fail to draw a vague and grand blueprint for the future. However, in various recent interviews and speeches, technology executives have put forward some potential visions, but none of them has much practical significance p> < p > the mainstream definition of metauniverse is similar to that in the book ready player one: in this world, users can wear virtual reality devices and enter digital paradise. Anyone can drive around in a sports car and visit Gandalf, the wizard in the film the Lord of the rings. Let's not talk about who will manage, how to deal with authorization, how to reduce harassment and other management issues, nor about how to ensure the comfort of virtual reality equipment and other technical issues. The primary problem of the meta universe is, do the general public really want such things p> < p > of the 17650 Twitter users who responded to the survey, 64.5% said no, and they don't often use this style of metauniverse. Less than 20% said they would p> < p > avid supporters of virtual reality devices also admit that short-term use is the best experience. Virtual reality is more like a supplement to the modern game experience than a substitute. To be sure, this technology will get better and better over time, but even if the equipment is light enough and comfortable enough to be used for a long time, that demand does not seem to appear. Few people want to be bound in a virtual world all day p> < p > this also involves another common use case of metauniverse: everyone will complete all aspects of daily life in virtual reality, such as meeting, socializing, shopping, eating, exercise, etc. Mark Zuckerberg, CEO of meta, said he believed that future work and gatherings would be carried out in the meta universe. Users could look around in the virtual world and see the digital images of their colleagues p> < p > it sounds like a nightmare. No one wants to spend more time on digital conferences. Many home office workers make complaints about how bad it is to call and open meetings all day long. Who else would be so excited about the prospect of technology besides Zuckerberg p> < p > Strauss Zelnick, CEO of take two interactive software, a game developer, was also asked about metauniverse in an interview this week. He replied that he was not sure what people meant by metauniverse, but his company was already operating three metauniverse products, including online games such as Grand Theft Auto online. It is undoubtedly a grand vision that people can hang out with friends from all over the world in the virtual world, which is also the reason why the concept of meta universe has existed since 1978 p> < p > Facebook once provided a solution to the problem of keeping in touch, which attracted the attention of about a quarter of people around the world. But now it is trying to create a solution to a problem that does not exist. When technology executives like Zuckerberg promote the metauniverse, their vision is either already there, vague, or what no one really wants. (Chen Chen) < / P > < p >